[ AVAILABLE FOR COLLABORATION ]

Grady J.
Smith

Robotics tinkerer running on C++, Qt, and questionable design choices. I 3D‑print ideas faster than I can store them, and CAD is where I fake tolerances.

grady@workstation ~ bash
cat about.json
{
  "name": "Grady J. Smith",
  "role": "Robotics / Lab Tech",
  "lang": ["C++", "Qt", "Arduino"],
  "hobbies": ["3D Printing", "CAD", "Game Dev"],
  "goal": "Engineering / Neuro"
}
./run_all.sh
compiling grady.cpp... OK
launching ambitions... OK
Who I Am

I'm Grady J. Smith — a lab tech at an orthodontist's office by day, and a robotics-obsessed, C++-wielding tinkerer the rest of the time. Whether I'm wiring up an Arduino, tuning a CAD tolerance, or prototyping a game mechanic in SDL3, I'm happiest when something physical or mechanical is coming together.

My long-term path runs through a mechanical engineering degree, and eventually med school — with the goal of becoming a neurosurgeon . The intersection of engineering precision and medicine is where I want to live.

Outside of code I'm usually 3d printing something, surfacing a Blender model, or debugging why my print bed adhesion is suddenly terrible at 3 AM.

C++
Primary Language
Qt
Desktop Framework
3D
Print / CAD / Blender
Neurosurgery
Next Chapter
What I Build With
⚙️
C++ / SDL3
Game dev, hobby projects, low-level control. SDL3 is my graphics playground.
🖥️
Qt Framework
Desktop utilities and tooling. Qt Creator + Qt Widgets for polished native apps.
🤖
Microcontrollers / Robotics
Hardware wrangling, sensor integration, servo control, and embedded C++.
🖨️
3D Printing
FDM printing with a focus on functional parts. Published on MakerWorld & Printables.
📐
CAD / Blender
Parametric modeling for printable parts, and Blender for organic / visual work.
🔬
Lab Tech / Ortho
Hands-on clinical lab work at an orthodontist's office — precision in a different domain.
How I Got Here
Now
Lab Technician
Orthodontist's Office
Hands-on clinical lab work. Developing precision and process discipline that feeds directly into longer-term medical ambitions.
Ongoing
Robotics & Hardware Projects
Self-directed / Arduino Ecosystem
Building and wiring microcontroller-based robots and tools. C++ all the way down, with a focus on real hardware interactions over simulations.
Ongoing
3D Design & Fabrication
MakerWorld · Printables
Designing and publishing functional 3D prints. CAD for engineered parts, Blender for aesthetic work. The print farm never fully cools down.
Future
Mechanical Engineering B.S.
Target: Neurosurgeon / Med School
The long game: earn an engineering degree, then pursue neurosurgery. The plan is in motion.
Things I've Built
001
SDL3 Game Projects
Hobby game development using SDL3 and C++. Low-level rendering, input handling, and game loop architecture — no engine, just the library and grit.
C++SDL3Game Dev
View on GitHub →
002
Qt Desktop Utilities
Desktop tooling built with the Qt Framework and Qt Creator. Practical apps designed to solve real problems, with native UI and clean architecture.
C++QtDesktop
View on GitHub →
003
Embeded Systems/Robotics
Microcontroller-based robotics projects. Sensor integration, servo control, and embedded C++ running on real hardware. If it moves, I probably wired it.
Embeded C++C++Robotics
View on GitHub →
004
3D Printed Designs
Functional and creative 3D prints published on MakerWorld and Printables. CAD-to-slicer workflows, tolerance testing, and designs people actually find useful.
CADFDMBlender
View on MakerWorld →
Get In Touch

I'm open to collaboration on robotics, hardware-adjacent software, or interesting C++ projects. I'm also happy to chat about 3D printing, game dev, or the absurdity of getting tolerances right on first print.


Best way to reach me is email or GitHub. Find my printed designs on MakerWorld and Printables.